A previous version of my "current projects list" is available in PDF, DVI, and LaTeX.
Project Name | Description | Collaborators | Last Updated |
---|---|---|---|
Rod Life | Create a Java-based, graphics-rich artificial life evolver that works entirely with evolving rods that connect in different ways... Use Stella-like interconnections, where variables (length, rigidity...) can be changed with whatever is in a reseviour. | 2003 07 15 | |
Animation Book | Book idea: method is discovered to take brain dead bodies and bodies in comas and ``animate'' them-- they can be electically directed to perform menial tasks (and later to draw on mechanical skills that they would have). Social implications abound. | 2003 05 04 | |
Work Around Game | A game of life, with the challange is spending ones time in a way that is fulfilling and in line with ones life goals. Inspired by a card game (don't remember name); Uses Scheme/Java interface with codelets. | Claudia | 2003 07 21 |
Society Simulator | Object-oriented simulator of people, skills, resources, and locations, powerful and low-level enough for people-bots to form formal and informal contracts, conventions (such as money), and hierarchical social structures. | 2002 05 28 | |
Genre Player | A music player that stores percentage "likelihood of plyaing" for every song under each of different conditions (regular listening, Christmas-time, etc...). Possibly also able to adjust probabilities given feedback, or have network of how songs sound good near each other (in context). | 2001 10 09 | |
WebTree Searching | A combination of 20q.net and a search engine to create an interactive searching experience. From seed search terms, the results are groups in natural categories and questions are asked to distinguish signal from noise. | The ESG AI Group | 2002 05 16 |
TownMaker | Two unrelated ideas: Town creation, in the manner of fractal planet creation, for use in Dungeons and Dragons games; and People simulation, by attributing to each special MBTI behaviors (or maybe any Jungian internal structure) in addition to a balance of humours. | 2002 09 01 |